Monday, August 3, 2015

The Last Few Months.

Sorry for the long wait. I have recently started a slew of projects ranging in name from "Project Mock up" to "Project Amazing Mirror," which were not only a few attempts at making basic games such as platformers, but also just things along the lines of "Teach me how to do basic 3D modeling." These projects ranged in success, I did make a few basic games (none of which I think are worth showing my family, let alone the public), however, in my attempts to teach myself things like 3D modeling, sound design, sprite design, and a slew of other non-programming related requirements for game design I realized that I am drastically under prepared for the task I have put myself up to. As an aspiring game developer I told myself that I wanted to create 100% of everything for my first professional title. I want to do the art, the programming, the bitmapping, the sound design, the animation, the character modeling. I don't know hardly any of that. I know how to do coding to some degree, but I'm hardly an expert. The rest I haven't even the slightest idea of how I'm going to accomplish. There is so much in my way for what I want to be. The longer I try to teach myself these things, the more of the plate in front of me I can see. I put this idea of grandeur in my head that if I threw myself at these problems enough times I would just figure it out. That's how my life has worked thus far, keep a level head, be confident, and keep throwing your time at whatever problem is in front of you, eventually you'll solve it. That isn't working anymore. On the other side of things I have never wanted to complete a task more, so I can't say I've lost motivation. Just need to find the right way to go, because right now I'm following my own footsteps and I'm tired of walking in circles. Maybe I just need to rethink.